Glossary · Physics simulation

Torque

Also called moment, N·m, newton-metre

A twisting force: what makes something rotate. A motor turns a joint by applying torque, measured in newton-metres.

Force pushes in a straight line. Torque turns. A torque about a pivot comes from a force applied some distance from it:

τ=r×F,∣τ∣=r F sin⁡θ\tau = r \times F, \qquad |\tau| = r\,F\,\sin\theta

where rr is the distance from the pivot, FF is the force and θ\theta is the angle between them. A force pushing straight through the pivot (θ=0\theta = 0) makes no torque at all. That’s why a long spanner turns a stiff bolt more easily: the same hand force, further from the bolt, gives more torque.

Torque is measured in newton-metres (N·m): one newton at a distance of one metre.

Torque and rotation

Torque is to rotation what force is to straight-line motion. Newton’s second law for rotation says

τ=I α\tau = I\,\alpha

where α\alpha is the angular acceleration and II is the moment of inertia. A heavy, long limb has a large II and needs more torque to swing at the same rate.

In a body

Every joint in a simulated body is turned by a motor applying torque (see actuator). Gravity also applies torque: a leaning trunk pulls itself further over, with torque mgm g times the horizontal distance of its centre of mass from the hip. The leg and hip motors must push back.

In this project

Each motor is a position servo whose torque is capped at a maximum chosen for that joint, so the simulated fighter can’t be stronger than a person.

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