Glossary · Robotics and control
Push recovery
Also called shove recovery, perturbation, balance recovery
Staying on your feet after an unexpected shove, by leaning, stepping or hopping.
Push recovery is a classic test of balance in humanoid robotics, and a classic test of a stance in a gym. A body has three main strategies, roughly in order of how big a push they can handle:
- Ankle strategy. Keep the body stiff and push with the ankles, shifting pressure across the feet. Small pushes only.
- Hip strategy. Bend at the hips to swing the upper body against the push, moving the centre of mass back over the feet. Medium pushes.
- Stepping strategy. Move the feet to a new spot under the capture point. Large pushes. A hop counts too.
A good controller picks between these automatically. The capture point says which is needed: if it stays inside the support polygon, no step is required.
How big is a shove?
A shove’s effect depends on its impulse, force times duration. For a force lasting on a body of mass , the change in velocity is
An 860 N shove lasting 0.15 s on a 77 kg body gives m/s: like being shoved into a brisk walk sideways from standing.
In this project
Shoves come every 2–4 s, last 0.10–0.20 s and come from any direction, mostly on the chest. Their top force rises with the curriculum level, up to 860 N. Two approaches were tested: scripted recovery moves (a sideways hop, forward and backward steps) and a free “survive” mode where the legs may do anything as long as the guard stays up. The survive policy on the simple body holds all 16 shoves of an 8-direction test at 860 N.