Glossary · Biomechanics

Motion capture

Also called mocap, stock motion, motion clip, animation clip

Recording a real person's movement, usually with markers or cameras, so a computer can replay it on a digital body.

Motion capture (mocap) records how a real person moves. In the classic setup the performer wears reflective markers and a ring of cameras tracks them in 3D. Newer systems use body-worn sensors, or estimate the pose from ordinary video. The result is a clip: the angle of every joint, many times a second.

Films and games use mocap to animate characters. Companies sell libraries of ready-made clips (stock motion), and game engines such as Unreal come with their own.

Mocap in robotics and RL

Much research on simulated athletes starts from mocap. The clip becomes a reference motion, and a policy is rewarded for copying it under physics. This works well, but the policy can only be as good as the clip. A stock “punch” recorded by an actor who doesn’t fight carries the actor’s mistakes. A clip recorded on a different skeleton also has to be retargeted (translated) to the simulated body, and some detail is lost on the way.

In this project

No stock motion is used. References are built on the muscular MuJoCo body itself, from the coach’s descriptions, corrections and photos of himself in the key positions, so no retargeting is needed and every detail is one the coach approved.

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