Glossary · Physics simulation

Friction

Also called coefficient of friction, skating, friction cone

The force that resists surfaces sliding over each other. It's what lets feet push on the floor without skating.

When a foot pushes sideways on the floor, friction pushes back. It can resist up to a limit set by how hard the foot presses down, the normal force NN, and the materials’ coefficient of friction μ\mu (Coulomb’s law):

∣Ftangential∣≤μ N|F_{\text{tangential}}| \le \mu\, N

Below the limit the foot sticks. Push harder sideways and it slides.

The friction cone

Together, the allowed contact forces form a cone around the surface normal: the total force must point within an angle arctan⁡μ\arctan \mu of straight up. Pushing at a shallower angle makes the foot slip. A foot that carries little weight can push very little sideways, which is why a fighter must load a foot before driving off it.

In simulation

Simulators model friction at every contact, usually with a sliding coefficient and sometimes also rolling and twisting (torsional) friction. Get it wrong and feet skate: they slide across the floor in a way that looks plainly fake, even if the body stays up.

In this project

The muscular body’s hands use a grippier material than the rest of the body. The recovery reward includes a penalty for skating, feet sliding while they carry weight, so the policy can’t recover by gliding its feet across the mat.

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